Presented by:
Nick Morgan
Alberto Forni
Ed Fastovski
Luke Schoen
Ideas
Must have
- Player, Enemy, Platforms, Timer, Points, 3 Lives
COULD HAVE
- Speed, Gold Rings, Weapon Upgrades, Save Scores
Resources
associations:
- Player
- Gameplay
Gems:
- Phaser Game Rendering Engine (HTML5 Canvas, WebGL)
- Devise
- OAuth (login Google, Facebook)
- Social Share
actual tasks
Planning
- Scrum Daily Standups
- Pivotal Tracker
- User Journey (Detailed Plan)
Graphic design
ACTUAL TASKS
FRONT-END
ACTUAL TASKS
BACK-END
Authentication (Devise GEM) + Twitter Handle
Authorisation (Play Again Permissions)
Resources & Relationships (Users, Scores)
Database (RAILS, AJAX POST/GET PSQL Score/Rank)
Social (Twitter Share Score)
Node.js
refactoring & scope
Problems
Long Heroku Load-Time
Phaser Refactoring
Deployment Devise Secret Token
Deployment 12Factor GEM
Different Enemies Reward Different Points
Jumping Higher Hanging
Lagging Platforms
WANTS
Styling the Login
AJAX Login
Fix Sounds
Pause Functionality
Fine Tune Score
Timer
Touch (Swipe Jumps)
RICKRAMPAGE
By Luke Schoen
RICKRAMPAGE
RICK RAMPAGE GAME
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