Presented by:


Nick Morgan
Alberto Forni
Ed  Fastovski
Luke Schoen

Ideas

Must have

  • Player, Enemy, Platforms, Timer, Points,  3 Lives

COULD HAVE

  • Speed, Gold Rings, Weapon Upgrades, Save Scores

Resources

associations:

  • Player
  • Gameplay


Gems:

  • Phaser  Game Rendering Engine (HTML5 Canvas, WebGL)
  • Devise 
  • OAuth (login Google, Facebook)
  • Social Share

actual tasks

Planning

  • Scrum Daily Standups
  • Pivotal Tracker
  • User Journey (Detailed Plan)

Graphic design

ACTUAL TASKS

FRONT-END

  • Database AJAX PSQL (Score)
  • API (Phaser JS Game Engine)  - Firing rate, Explosions, Sprites, Lives, Enemy Spawning, Rick Fixed Position, Physics, Special Keys
  • Metrics (Google Analytics, User Voice)
  • Social (Twitter, Facebook, and Google Plus Like/Share)

    ACTUAL TASKS

    BACK-END

  • Authentication (Devise GEM) + Twitter Handle
  • Authorisation (Play Again Permissions)
  • Resources & Relationships (Users, Scores)
  • Database (RAILS, AJAX POST/GET PSQL Score/Rank)
  • Social (Twitter Share Score)
  • Node.js
  • refactoring & scope

  • Panic Button
  • Replace Tables with Divs/Spans
  • Organise Assets into Files
  • Second Enemy
  • Problems

  • Long Heroku Load-Time
  • Phaser Refactoring
  • Deployment Devise Secret Token 
  • Deployment 12Factor GEM
  • Different Enemies Reward Different Points
  • Jumping Higher Hanging
  • Lagging Platforms
  • WANTS

  • Styling the Login
  • AJAX Login
  • Fix Sounds
  • Pause Functionality
  • Fine Tune Score
  • Timer
  • Touch (Swipe Jumps)

  • RICKRAMPAGE

    By Luke Schoen

    RICKRAMPAGE

    RICK RAMPAGE GAME

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