Final Timebox Presentation

 

 

Quentin Bloomfield

Dinosaur AI
General Scripting


Keegan Donnelly  

Player/Character Controller
Character Testing
Scrum Master

 

Jacob Grealey

Environment
Procedural Content


Zach Knickerbocker

User Interface
Crafting & Item Backend


Nate Niederkorn

Dinosaur AI
General Scripting


Sean Peck  

Character Interaction
Weapon Animation
Sounds

How It Works


You're the victim of a tragic plane crash. 

You must manage your health, hunger, etc. 

Fend off the dinosaurs inhabiting the island. 

Collect the necessary resources to escape. 

 

 Controller Bindings 

 

 Interface Controller Support 

An Xbox Controller can now be used to control actions in the inventory and crafting menu. 

 

 Interface Controller Support 

The crafting menu can also be controlled with a 360 controller. 

The button hints are only visible when a controller is active.



     New Weapon: Torch


Lights up the area around the player.

Short-ranged Weapon.


 

 New Weapon: Bow & Arrow 

 Allows the player to attack dinosaurs from a safe distance. 

 Weak weapon. 

 Arrows disappear on contact. 

 Weapon Updates 



Weapons break after their durability reaches 0.


Can no longer attack as fast as you can click, must wait for animation to finish to register another hit.

Weapons ranges:

    • Low:  Unarmed, Ax, Torch
    • Med:  Spear
    • Long: Bow

Health

Physical Health affects movement speed.

Hunger can lessen effectiveness of player's attacks.

Mental Health shakes the screen, makes player hear voices.

Thirst causes player to move slower, attack weaker, and makes the screen shake.


Score

Game keeps track of:

  • Days Survived
  • Damage Done
  • Damage Taken


Can view days survived while on the island.
Other stats not visible until the player wins or gets a game over.
 

 Campfire Changes 

 Can only use a campfire once. 

 Campfires are put out after use. 

 

 Environmental Changes 


 Smaller, More Dense Island

 New Meadow Biome

 Additional Collectable Items

Vastly Improved Object Spawning And Level Of Detail System

Larger Sun and Moon

Smooth Transition of Shadows


 

 Drops 

Dinosaurs now drop items when killed.

Player can use items recovered to either
heal themselves or use them in crafting.

 Sounds Added 


 Separate sounds per weapon. 

 Weapon breaking sounds

 Inventory and crafting GUI sounds. 

 AI Updates 


 Flocking implemented based on boids 
 Prey detection and attacking improvements 
 Progress on new dinosaurs 



 Pack AI 


 Group of dinosaurs represented by 1 object. 
 Dinosaurs spawn as player approaches. 
 Despawn dinosaurs when player leaves. 
 Manage dinosaur's attributes. 

The Difference


Flocking
Traditional flocking algorithm
Flock members share common waypoint
All members chase same prey

Pack AI
Assists in optimization
Multiple dinosaurs represented by one object
Object moves around map based on needs

 

 New Website 






Screenshots, feature descriptions, and other game information.

Playable demo.


Final State Diagram


Final Plans


  • Weapon Balance
  • Dinosaur Balance
  • Replenishing Thirst
  • More Dinosaur Varieties
  • More Environmental Sounds
  • Opening Cinematic

Get Away: Final

By getaway

Get Away: Final

The ultimate dinosaur island survival adventure.

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