GET
AWAY
Timebox 4 Presentation
MEET THE TEAM
Quentin Bloomfield
Dinosaur AI
General Scripting
Keegan Donnelly
Player/Character Controller
Testing
Scrum Master
Jacob Grealey
EnvironmentProcedural Content
Zach Knickerbocker
User Interface
Crafting & Item Backend
Nate Niederkorn
Dinosaur AI
General Scripting
Sean Peck
Character Interaction
Sounds
HOW IT WORKS
You're the victim of a tragic plane crash.
You must manage your health, hunger, etc.
Fend off the dinosaurs inhabiting the island.
Collect the necessary resources to escape.
Interface Updates: Inventory
Items can be destroyed, used, consumed, or equipped.
Interface Updates: Stats
A stats screen has been added (hold tab to view)
Does more damage, but can't cut down trees.
New Weapon: Spear
Crafting
Updates
Added new recipes.
Small art modifications.
Pickup Items In Environment
Items that can be picked up now highlight.
Drift wood, rocks can be picked up on the beach.
Pickup Items In Environment
Collect berries from bushes.
Campfire
Improve mental state.
Sleep to pass time.
Sector Based LOD
Activates/deactivates sectors of static objects.
AI Improvement
Script refactoring.
Optimized collision avoidance.
Frequency of raycasts reduced.
Other miscellaneous optimizations.
Pack AI
Group of dinosaurs represented by 1 object.
Dinosaurs spawn as player approaches.
Despawn dinosaurs when player leaves.
Manage dinosaur's attributes.
Winning The Game
Construct a raft from materials you've collected.
Use the raft to escape to freedom.
Loading Screen Added
Displays during game world generation.
Losing The Game
The game is lost when your health depletes.
Need to start from the beginning.
Updated State Diagram
Goals for Next Timebox
New weapons (e.g. Torch).
Drops from enemies
More dinosaurs (some peaceful/herbivorous)
Flocking A.I. for some dinosaurs
Objective based roaming of Pack A.I.
Add more levels of detail to LOD system
Increase environmental variety
Additional camera and sound effects.
Starting cinematic/sequence