Particularly Particles

CampJS 2015

Joshua Koo

 

Photo credits: Nigel Metcalfe

talk description could have

not been more confusing...

Spark is now Particle #

Particle Systems

A particle system is a technique in game physics and computer graphics that uses a large number of very small sprites or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques - usually highly chaotic systems, natural phenomena, or processes caused by chemical reactions. - Wikipedia #

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Explorative Coding

Particle systems are an essential technique for simulating nature. These systems can replicate the look and behavior of water, fire, smoke, explosions, clouds, fog, hair, fur, stars, and more.

Photo Credits: Arlo K

“If you give a man a fish, you feed him for a day. If you teach a man to fish, you feed him for a lifetime.”

“If you teach a man to learn, you feed him for a lifetime and he doesn't have to only eat fish”

Live Coding Demos

Advanced Topics

Rendering with

  • css

  • 3d

  • gpgpu

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Particularly Particles

By Joshua Koo

Particularly Particles

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