Ships 'N' Stuf
(image from BoardGameGeek)
That's no moon.
Requires some research to build.
(It's bad ass)
Can take 2 hits
Can bombard planets (helps invasions)
High hit %
L1Z1X (Evil Space Cyborg Remant) get a discount (or maybe a combat bonus, I forget)
Solid all-around ship.
Mentak Coalition (Space Aussie Pirates) get a special sneak-attack with them
Kinda crappy. But cheap.
Extra bonus attacks against fighters (useful)
Worthless in combat.
But they carry/support fighters, ground troops and/or planetary defenses.
So they're pretty fetch.
Pretty shitty. SUUUPER cheap. Swarms are deadly.
Naalu Collective (Beautiful? Psychic/Prescient Space Lizards) get +10% hit chance
Pretty worthless. But so are everyone else's.
Whatevs. You need them to capture planets.
If you want to build something that's not a space dock, you have to do it at a space dock.
They orbit planets, and their capacity is based on the planet's industry (green number)
planetary defense system (pds)
Only work when on a planet.
Take pot-shots at other ships, without declaring war
Defend against dreadnought bombardment.
Fight against invading troops.
Everybody picks a strategy card
The cards do 3 things:
- Determine play order for action phase
- Give you a special action
- Give everyone else the option to pay to take a related secondary action, when you take your special action
Turn Order# Name - Primary Ability | Secondary Ability
1 Initiative - Pick first next round | No Secondary
2 Diplomacy - Cease Fire | Untap Planets(!)
3 Political - Get Action Cards. Have a Vote | Get Action Card
4 Logistics - GET TRI TOKENS | GET TRI TOKENS
5 Trade - Make Trade Agreements, Get Paid | Get Paid
6 Warfare - GET TRI TOKEN BACK | Move a ship or 2
7 Technology - Get a free tech | Buy a tech
8 Imperial - GET 2 VPS | Build as free action(!)