Team Lava
Kurtis Eveleigh, Clay Goddard, Caleb Kirksey
What Worked
- Fast-paced, random gameplay
- Checkpoints
- Controls (for some)
- Simple graphics
- Addictiveness
What Didn't Work
- Power-ups/Power-downs
- Predetermined block formations
- Controls (for some)
- Random block falling (sometimes)
Biggest Changes
(based on play-testing)
- Mouse control
- Checkpoints
- Death feedback
- Movement tweaking
What We Learned
These things are hard:
- Good controls
- Good movement
- Pleasing everyone
These things are easy:
- Updates that make the game worse
- Adding useless features
Questions, Comments?
Team Lava
Kurtis, Clay, Caleb
Team Lava Kurtis Eveleigh, Clay Goddard, Caleb Kirksey