Team Lava

Kurtis Eveleigh, Clay Goddard, Caleb Kirksey


Showcase

What Worked

  1. Fast-paced, random gameplay
  2. Checkpoints
  3. Controls (for some)
  4. Simple graphics
  5. Addictiveness

What Didn't Work

  1. Power-ups/Power-downs
  2. Predetermined block formations
  3. Controls (for some)
  4. Random block falling (sometimes)

Biggest Changes

(based on play-testing)

  1. Mouse control
  2. Checkpoints
  3. Death feedback
  4. Movement tweaking

    What We Learned

    These things are hard:
    1. Good controls
    2. Good movement
    3. Pleasing everyone

    These things are easy:
    1. Updates that make the game worse
    2. Adding useless features

    Questions, Comments?

    Team Lava
    Kurtis, Clay, Caleb

    Team Lava - Final Presentation

    By Clay Goddard

    Team Lava - Final Presentation

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