MOBILE APPLICATION DEVELOPMENT 

WITH OPENLAYERS AND SENCHA TOUCH

Bart van den Eijnden
https://twitter.com/bartvdeijnden
https://github.com/bartvde

ENFORCEMENT APPLICATIOn


  • Developed for SFMTA
  • Parking sensors
  • Oracle data warehouse
  • GeoServer (WMS and WFS-T)
  • Assist parking citation officer
  • Find unpaid vehicles



TECHNOLOGY

  • OpenLayers 2
  • Sencha Touch 2.0.1.1
  • GXM (GeoExt Mobile)
  • Android (3.2 -> 4.0.3)
  • http://www.appsgeyser.com
  • Motorola XYBoard 8.2" tablet


MOBILE 

DEVELOPMENT 

IS NOT SO EASY 

AND CAN TAKE 

A LOT OF YOUR TIME


ANDROID

STOCK

BROWSER IS 

BUGGY


DEBUGGING 

CAPABILITIES 

ARE LIKELY 

WORSE 

THAN ON THE DESKTOP

(TIME CONSUMING)


USE A 

DIFFERENT 

WORKFLOW / INTERACTION 

THAN ON 

DESKTOP



MAIN ISSUES FOR THE MAP


Problematic feature selection

Performance of map drag

OpenLAYERS

Feature Selection:

  • Canvas seems buggy on Android
  • Larger hit target in canvas
  • Use markers (marker renderer)
  • Headless renderer

Other:

  • Use TileManager (tile queue and reuse images)

Headless renderer


Render points as WMS
Retrieve vector data through WFS but don't display
Touch selection: find closest hit in vector data
Display selected feature with canvas

Best touch selection whilst having acceptable panning performance

Sencha TOUCH


Android is not so well supported
Sencha Cmd: hard to find cause of issues
Did like the MVC part
Geolocation in ST was buggy (used OpenLayers.Control.Geolocate instead)
Used singleton for config
Not sure if I would use it again


INTEGRATE OPENLAYERS in ST



  • app.json -> resources -> add OpenLayers.js
  • add script tag in index.html
  • use trimmed down build profile of OL

QUESTIONS?



THANKS FOR YOUR TIME!


bartvde@boundlessgeo.com



MOBILE APPLICATION DEVELOPMENT WITH OPENLAYERS AND SENCHA TOUCH

By bartvde

MOBILE APPLICATION DEVELOPMENT WITH OPENLAYERS AND SENCHA TOUCH

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