adaptive gameplay
@AlanZucconi
GAME➡PLAY
designing a
how you
play➡game
the way you
determines the
what does it mean
for a game to be
hard?
the "diablo" way
Archer Goblin
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Barbarian Paladin
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difficulty
relative
IS
Adaptive difficulty
Setup
H
0
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D
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Adaptive difficulty
Player killed by Archer
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-1
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-1
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-1
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Archer Goblin
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A ██
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░░░░░░ (4)
A
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█ (10)
R
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█ (10)
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░░░░░░ (4)
Adaptive difficulty
Player kills Goblin
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-1
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-1
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+1
R
+1
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-1
D
0
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Archer Goblin
H █
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░░░░░░ (2)
H ██
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░ (5)
A ██
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░░░░░░ (4)
A
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█ (10)
R ██
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█ (10)
R █
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░░░░░░ (1)
D ██
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░░░░░░ (4)
D
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░░░░░░ (4)
ADAPTIVE DIFFICULTY
H
0 1 2 3 1 2 0
-1 -2
0
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ADAPTIVE DIFFICULTY
H
0 1 2 3 1 2 0
-1 -2
0
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H
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dungeon generation
DUNGEON GENERATION
⇜
W I D T H ⇝
VS
D
E
P
T
H
But...
why!
☹
and
Convergence
Joint events
ÜBER ENEMIES
PROS
and
CONS
ADAPTIVE GAMEPLAY
@AlanZucconi
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